Apple Vision Pro
Apple Vision Pro

Designing for Apple Vision Pro: Insights from Puzzling Places

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The Apple Vision Pro introduces a host of new design challenges. Below, we delve into the lessons learned from reimagining Puzzling Places specifically for the Apple Vision Pro, touching on both general design principles and specific insights into the game’s mechanics.

A New Platform

The transition to the Apple Vision Pro marked more than just a shift in hardware; it represented a fundamental change in the way we approach design for spatial computing. Unlike traditional VR headsets like the Quest 3, the AVP operates within a unique ecosystem that prioritizes spatial computing over conventional VR or AR. Understanding this distinction is paramount when embarking on design endeavors for this platform.

At its core, the AVP offers three primary app categories: windowed, bounded, and unbounded. Each category encompasses distinct spatial configurations and interaction paradigms, ranging from shared to fully immersive spaces. While these distinctions may seem technical, they profoundly influence the user experience and design considerations.

Direct and Indirect Controls

One of the most striking differences in design philosophy between traditional VR and the AVP lies in the control paradigm. Unlike direct control prevalent in VR, the AVP favors indirect control, where users interact with content primarily through gaze and pinch gestures. While direct control aligns with intuitive physical movements, indirect control demands a learning curve. However, its versatility and potential for seamless interaction make it a compelling choice for AVP experiences.

Apple Vision Pro

In navigating between direct and indirect control, designers must weigh factors like user familiarity, learning curves, and the depth of interaction. Although indirect control may initially feel unfamiliar, its transparent conceptual interface and potential for multitasking offer unique design opportunities.

Problems with Eyetracking

Despite the AVP’s robust eyetracking capabilities, designers must contend with inherent challenges such as the sequential intent problem and saccadic masking. These phenomena highlight the discrepancy between perceived and actual gaze, posing obstacles to fluid interaction and multitasking.

Mitigating these challenges requires careful consideration of interaction tempo, spatial arrangement, and error tolerance. Designers must anticipate users’ cognitive load and streamline interactions to minimize frustration and optimize user engagement.

Shared Space means Shared Everything

Designing for the AVP’s shared space introduces complexities related to resource allocation and cognitive load. As apps seamlessly coexist alongside one another, designers must ensure that their experiences leave room for concurrent activities like attending meetings or multitasking.

Optimizing for shared space involves striking a balance between computational demands, user engagement, and environmental context. By prioritizing simplicity and adaptability, designers can create experiences that seamlessly integrate into users’ multitasking workflows.

Technical Limitations

Navigating technical limitations inherent in AVP development requires careful consideration of platform-specific constraints and development frameworks. Whether opting for native Swift or Unity Engine, developers must navigate a landscape rife with performance bottlenecks and compatibility issues.

Unity Engine, while versatile, poses challenges such as limited spatial audio and rendering discrepancies. Balancing performance and functionality demands a nuanced approach to development and optimization, necessitating collaboration between developers and platform providers.


Designing for the Apple Vision Pro demands a blend of creativity, adaptability, and technical acumen. By embracing the platform’s unique capabilities and addressing its inherent challenges, designers can craft immersive experiences that redefine spatial computing for a new generation of users. As the AVP ecosystem continues to evolve, so too will the possibilities for innovative design and user interaction.

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